diff --git a/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl b/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl index d9d30c4d9e6..164b6a9940b 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_geom.glsl @@ -15,7 +15,6 @@ flat in int face[]; #ifdef MESH_SHADER in vec3 vNor[]; -in vec3 vNor[]; #endif out vec3 worldPosition;