1) Removed old annoyance in adding armature or bones.

- Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view
  aligned and of unit-size 1.
- Then use E-key (extrude) to draw chains, this option now doesn't popup
  the "OK" requester anymore, so works fast
- Another new method is using CTRL+click to add Bones

This makes it working identical to the other edit modes in Blender. The old
modal loop for drawing bones just wasn't working well either.

Related to this; have a real set of useful Armature primitives?

2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and
proved to be extremely slow. Code is moved now to editnla.c.
Thanks Tom Hendrick to pointing to this nasty buggy feature!
This commit is contained in:
2005-07-19 10:06:57 +00:00
parent 1baf64cd45
commit 8fa42457ca
7 changed files with 214 additions and 345 deletions

View File

@@ -1108,7 +1108,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
else if(G.obedit->type==OB_LATTICE)
deselectall_Latt();
else if(G.obedit->type==OB_ARMATURE)
deselectall_armature();
deselectall_armature(1); // 1 == toggle
}
else if (G.obpose){
switch (G.obpose->type){
@@ -4805,20 +4805,6 @@ void allspace(unsigned short event, short val)
SpaceLink *sl= sa->spacedata.first;
while(sl) {
switch(event) {
case REMAKEALLIPO:
{
Ipo *ipo;
IpoCurve *icu;
/* Go to each ipo */
for (ipo=G.main->ipo.first; ipo; ipo=ipo->id.next){
for (icu = ipo->curve.first; icu; icu=icu->next){
sort_time_ipocurve(icu);
testhandles_ipocurve(icu);
}
}
}
break;
case REMAKEIPO:
if(sl->spacetype==SPACE_IPO) {
SpaceIpo *si= (SpaceIpo *)sl;