Edit Mesh: click extrude, ensure inverse matrix
Relied on this being set elsewhere which isn't assured.
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@@ -512,6 +512,8 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
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em_setup_viewcontext(C, &vc);
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invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
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ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
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use_proj = ((vc.scene->toolsettings->snap_flag & SCE_SNAP) &&
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@@ -635,7 +637,6 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
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copy_v3_v3(min, curs);
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ED_view3d_win_to_3d_int(vc.v3d, vc.ar, min, event->mval, min);
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invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
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mul_m4_v3(vc.obedit->imat, min); // back in object space
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EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", min);
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