code cleanup: compositor - define size for executePixel function output float array

This commit is contained in:
2012-08-10 14:07:24 +00:00
parent e877247789
commit 94a3945cf9
251 changed files with 852 additions and 874 deletions

View File

@@ -44,7 +44,7 @@ void DifferenceMatteOperation::deinitExecution()
this->m_inputImage2Program = NULL;
}
void DifferenceMatteOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
void DifferenceMatteOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inColor1[4];
float inColor2[4];
@@ -66,7 +66,7 @@ void DifferenceMatteOperation::executePixel(float *outputValue, float x, float y
/* make 100% transparent */
if (difference < tolerance) {
outputValue[0] = 0.0f;
output[0] = 0.0f;
}
/*in the falloff region, make partially transparent */
else if (difference < falloff + tolerance) {
@@ -74,15 +74,15 @@ void DifferenceMatteOperation::executePixel(float *outputValue, float x, float y
alpha = difference / falloff;
/*only change if more transparent than before */
if (alpha < inColor1[3]) {
outputValue[0] = alpha;
output[0] = alpha;
}
else { /* leave as before */
outputValue[0] = inColor1[3];
output[0] = inColor1[3];
}
}
else {
/* foreground object */
outputValue[0] = inColor1[3];
output[0] = inColor1[3];
}
}