Cleanup: redundant 4th index in sculpt PBVH
Since moving to MLoopTri this is no longer needed.
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@@ -1033,7 +1033,7 @@ static void gpu_color_from_mask_quad_copy(const CCGKey *key,
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void GPU_update_mesh_pbvh_buffers(
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GPU_PBVH_Buffers *buffers, const MVert *mvert,
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const int *vert_indices, int totvert, const float *vmask,
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const int (*face_vert_indices)[4], bool show_diffuse_color)
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const int (*face_vert_indices)[3], bool show_diffuse_color)
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{
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VertexBufferFormat *vert_data;
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int i, j;
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@@ -1161,7 +1161,7 @@ void GPU_update_mesh_pbvh_buffers(
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}
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GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(
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const int (*face_vert_indices)[4],
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const int (*face_vert_indices)[3],
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const MPoly *mpoly, const MLoop *mloop, const MLoopTri *looptri,
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const MVert *mvert,
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const int *face_indices,
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