Cleanup: Move dragging code for buttons to own file
Moves code for managing dragging data from buttons to a separate file. This way all this closely related code is in one location, making it easier to see how it all relates, and easier to find.
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@@ -851,33 +851,6 @@ void UI_block_translate(uiBlock *block, int x, int y);
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int UI_but_return_value_get(uiBut *but);
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void UI_but_drag_set_id(uiBut *but, struct ID *id);
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/**
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* Set an image to display while dragging. This works for any drag type (`WM_DRAG_XXX`).
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* Not to be confused with #UI_but_drag_set_image(), which sets up dragging of an image.
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*/
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void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, float scale);
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/**
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* \param asset: May be passed from a temporary variable, drag data only stores a copy of this.
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*/
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void UI_but_drag_set_asset(uiBut *but,
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const struct AssetHandle *asset,
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const char *path,
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struct AssetMetaData *metadata,
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int import_type, /* eFileAssetImportType */
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int icon,
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struct ImBuf *imb,
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float scale);
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void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
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void UI_but_drag_set_path(uiBut *but, const char *path, bool use_free);
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void UI_but_drag_set_name(uiBut *but, const char *name);
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/**
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* Value from button itself.
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*/
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void UI_but_drag_set_value(uiBut *but);
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void UI_but_drag_set_image(
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uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale, bool use_free);
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uiBut *UI_but_active_drop_name_button(const struct bContext *C);
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/**
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* Returns true if highlighted button allows drop of names.
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@@ -1783,6 +1756,38 @@ AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
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void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
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int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
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/* Button drag-data (interface_drag.cc).
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*
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* Functions to set drag data for buttons. This enables dragging support, whereby the drag data is
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* "dragged", not the button itself. */
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void UI_but_drag_set_id(uiBut *but, struct ID *id);
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/**
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* Set an image to display while dragging. This works for any drag type (`WM_DRAG_XXX`).
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* Not to be confused with #UI_but_drag_set_image(), which sets up dragging of an image.
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*/
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void UI_but_drag_attach_image(uiBut *but, struct ImBuf *imb, float scale);
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/**
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* \param asset: May be passed from a temporary variable, drag data only stores a copy of this.
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*/
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void UI_but_drag_set_asset(uiBut *but,
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const struct AssetHandle *asset,
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const char *path,
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struct AssetMetaData *metadata,
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int import_type, /* eFileAssetImportType */
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int icon,
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struct ImBuf *imb,
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float scale);
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void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
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void UI_but_drag_set_path(uiBut *but, const char *path, bool use_free);
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void UI_but_drag_set_name(uiBut *but, const char *name);
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/**
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* Value from button itself.
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*/
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void UI_but_drag_set_value(uiBut *but);
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void UI_but_drag_set_image(
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uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale, bool use_free);
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/* Panels
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*
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* Functions for creating, freeing and drawing panels. The API here
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