PyAPI: return faces instead of indices from bmesh_linked_uv_islands
Return faces instead of face indices from bmesh_linked_uv_islands since BMesh indices aren't reliable when geometry is added/removed, where the faces will still be valid.
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@@ -16,7 +16,7 @@ def match_uv(face, vert, uv, uv_layer):
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def bmesh_linked_uv_islands(bm, uv_layer):
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"""
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Returns lists of face indices connected by UV islands.
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Returns lists of faces connected by UV islands.
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For meshes use :class:`bpy.types.Mesh.mesh_linked_uv_islands` instead.
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@@ -29,15 +29,12 @@ def bmesh_linked_uv_islands(bm, uv_layer):
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"""
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result = []
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bm.faces.ensure_lookup_table()
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used = set()
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for seed_face in bm.faces:
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seed_index = seed_face.index
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if seed_index in used:
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if seed_face in used:
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continue # Face has already been processed.
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used.add(seed_index)
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island = [seed_index]
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used.add(seed_face)
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island = [seed_face]
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stack = [seed_face] # Faces still to consider on this island.
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while stack:
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current_face = stack.pop()
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@@ -45,14 +42,14 @@ def bmesh_linked_uv_islands(bm, uv_layer):
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v = loop.vert
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uv = loop[uv_layer].uv
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for f in v.link_faces:
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if f.index in used:
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if f is current_face or f in used:
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continue
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if not match_uv(f, v, uv, uv_layer):
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continue
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# `f` is part of island, add to island and stack
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used.add(f.index)
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island.append(f.index)
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used.add(f)
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island.append(f)
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stack.append(f)
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result.append(island)
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