diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py index bbec7546514..6b728ed3da7 100644 --- a/release/scripts/op/object_randomize_transform.py +++ b/release/scripts/op/object_randomize_transform.py @@ -29,17 +29,20 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): def rand_vec(vec_range): return Vector([uniform(-val, val) for val in vec_range]) - for obj in bpy.context.selected_objects: if loc: obj.location += rand_vec(loc) + else: # otherwise the values change under us + uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if rot: # TODO, non euler's vec = rand_vec(rot) obj.rotation_euler[0] += vec[0] obj.rotation_euler[1] += vec[1] obj.rotation_euler[2] += vec[2] + else: + uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) if scale: org_sca_x, org_sca_y, org_sca_z = obj.scale @@ -63,6 +66,8 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min): if aZ < bZ: aZ = bZ obj.scale = aX, aY, aZ + else: + uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) from bpy.props import *