view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces.

This commit is contained in:
2010-02-24 20:11:35 +00:00
parent aebe86bef1
commit 99b288da96
5 changed files with 38 additions and 50 deletions

View File

@@ -849,7 +849,6 @@ class VIEW3D_MT_paint_vertex(bpy.types.Menu):
layout = self.layout
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_set", text="Set Selected Vertex Colors").selected = True
class VIEW3D_MT_hook(bpy.types.Menu):

View File

@@ -112,7 +112,7 @@ void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
void minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);

View File

@@ -2373,25 +2373,37 @@ void minmax_object(Object *ob, float *min, float *max)
}
}
/* TODO - use dupli objects bounding boxes */
void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
{
int ok= 0;
if ((ob->transflag & OB_DUPLI)==0) {
return;
return ok;
} else {
ListBase *lb;
DupliObject *dob;
lb= object_duplilist(scene, ob);
for(dob= lb->first; dob; dob= dob->next) {
if(dob->no_draw);
else {
/* should really use bound box of dup object */
DO_MINMAX(dob->mat[3], min, max);
if(dob->no_draw == 0) {
BoundBox *bb= object_get_boundbox(dob->ob);
if(bb) {
int i;
for(i=0; i<8; i++) {
float vec[3];
mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
DO_MINMAX(vec, min, max);
// print_v3(dob->ob->id.name, vec); // some dupligroups give odd results - campbell
}
ok= 1;
}
}
}
free_object_duplilist(lb); /* does restore */
}
return ok;
}

View File

@@ -450,52 +450,28 @@ void selectswap_tface(Scene *scene)
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
int minmax_tface(Scene *scene, float *min, float *max)
int minmax_tface(Scene *scene, Object *ob, float *min, float *max)
{
Object *ob;
Mesh *me;
Mesh *me= get_mesh(ob);
MFace *mf;
MTFace *tf;
MVert *mv;
int a, ok=0;
float vec[3], bmat[3][3];
ob = OBACT;
if (ob==0) return ok;
me= get_mesh(ob);
if(me==0 || me->mtface==0) return ok;
copy_m3_m4(bmat, ob->obmat);
float vec[3];
if(me==NULL)
return ok;
mv= me->mvert;
mf= me->mface;
tf= me->mtface;
for (a=me->totface; a>0; a--, mf++, tf++) {
if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
continue;
VECCOPY(vec, (mv+mf->v1)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v2)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v3)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
if (mf->v4) {
VECCOPY(vec, (mv+mf->v4)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
for (a=me->totface; a>0; a--, mf++) {
if ((mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL)) == 0) {
int i= mf->v4 ? 3:2;
do {
mul_v3_m4v3(vec, ob->obmat, (mv + (*(&mf->v1 + i)))->co);
DO_MINMAX(vec, min, max);
} while (i--);
ok= 1;
}
ok= 1;
}
return ok;
}

View File

@@ -1384,7 +1384,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
}
}
else if (paint_facesel_test(ob)) {
// XXX ok= minmax_tface(min, max);
ok= minmax_tface(scene, ob, min, max);
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
ok= PE_minmax(scene, min, max);
@@ -1393,9 +1393,10 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
Base *base= FIRSTBASE;
while(base) {
if(TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
/* account for duplis */
minmax_object_duplis(scene, base->object, min, max);
if (minmax_object_duplis(scene, base->object, min, max)==0)
minmax_object(base->object, min, max); /* use if duplis not found */
ok= 1;
}