Cycles: refactor kernel closure storage to use structs per closure type.
Reviewed By: dingto, sergey Differential Revision: https://developer.blender.org/D2127
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@@ -967,6 +967,9 @@ int ShaderGraph::get_num_closures()
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else if(CLOSURE_IS_GLASS(closure_type)) {
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num_closures += 2;
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}
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else if(CLOSURE_IS_BSDF_MULTISCATTER(closure_type)) {
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num_closures += 2;
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}
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else {
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++num_closures;
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}
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