Code refactor: add separate RGB to BW node and rename some sockets.
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@@ -339,7 +339,7 @@ static ShaderNode *add_node(Scene *scene,
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node = new HSVNode();
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}
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else if(b_node.is_a(&RNA_ShaderNodeRGBToBW)) {
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node = new ConvertNode(SocketType::COLOR, SocketType::FLOAT);
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node = new RGBToBWNode();
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}
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else if(b_node.is_a(&RNA_ShaderNodeMath)) {
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BL::ShaderNodeMath b_math_node(b_node);
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