From 9f6978a1ba4a4e5a7cd84b4b10a733563bdb027c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 24 Sep 2018 23:18:28 +0200 Subject: [PATCH] Eevee: Don't render meshes in hidden wire mode --- source/blender/draw/engines/eevee/eevee_engine.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index c5531ba96ef..32de4266c82 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -136,7 +136,9 @@ void EEVEE_cache_populate(void *vedata, Object *ob) EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow); } - if (DRW_check_object_visible_within_active_context(ob)) { + if (DRW_object_is_renderable(ob) && + DRW_check_object_visible_within_active_context(ob)) + { if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow); }