From a0b738fe894452e3dd703ae20f2a3a8abbff3d6b Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 22 Apr 2004 17:22:01 +0000 Subject: [PATCH] Fixed bug #1187: tooltip typos in the uv calculation panel - Draw Edges buttons all had the same tooltip - aequator -> equator --- source/blender/src/buttons_editing.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index cfa36a0a754..45d32ba6461 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -2170,9 +2170,9 @@ static void editing_panel_mesh_uvautocalculation(void) row-= 3*butHB+butS; uiBlockBeginAlign(block); - uiDefButS(block,ROW,REDRAWVIEW3D,"No Edges",100,row,200,butH,&facesel_draw_edges, 2.0, 0, 0, 0, "Draw edges in 3D view"); - uiDefButS(block,ROW,REDRAWVIEW3D,"Draw Edges",100,row-butH,200,butH,&facesel_draw_edges, 2.0, 1.0, 0, 0, "Draw edges in 3D view"); - uiDefButS(block,ROW,REDRAWVIEW3D,"All Edges",100,row-2*butH,200,butH,&facesel_draw_edges, 2.0, 2.0, 0, 0, "Draw edges in 3D view"); + uiDefButS(block,ROW,REDRAWVIEW3D,"No Edges",100,row,200,butH,&facesel_draw_edges, 2.0, 0, 0, 0, "Don't draw edges of deselected faces in 3D view"); + uiDefButS(block,ROW,REDRAWVIEW3D,"Draw Edges",100,row-butH,200,butH,&facesel_draw_edges, 2.0, 1.0, 0, 0, "Draw edges of deselected faces z-buffered in 3D view"); + uiDefButS(block,ROW,REDRAWVIEW3D,"All Edges",100,row-2*butH,200,butH,&facesel_draw_edges, 2.0, 2.0, 0, 0, "Draw all edges of deselected faces in 3D view"); uiBlockEndAlign(block); row-= 3*butHB+butS; @@ -2197,7 +2197,7 @@ static void editing_panel_mesh_uvautocalculation(void) uiBlockBeginAlign(block); - uiDefButS(block, ROW,B_UVAUTO_FACE,"View Aligns Face",315,row,200,butH, &uv_calc_mapdir,2.0, 1.0, 0.0,0.0, "View is on aequator for cylindrical and spherical UV mapping"); + uiDefButS(block, ROW,B_UVAUTO_FACE,"View Aligns Face",315,row,200,butH, &uv_calc_mapdir,2.0, 1.0, 0.0,0.0, "View is on equator for cylindrical and spherical UV mapping"); uiDefButS(block, ROW,B_UVAUTO_TOP,"VA Top",315,row-butHB,100,butH, &uv_calc_mapdir,2.0, 0.0, 0.0,0.0, "View is on poles for cylindrical and spherical UV mapping"); uiDefButS(block, ROW,B_UVAUTO_TOP,"Al Obj",415,row-butHB,100,butH, &uv_calc_mapdir,2.0, 2.0, 0.0,0.0, "Align to object for cylindrical and spherical UV mapping"); uiBlockEndAlign(block);