* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed background image, and want to do preview renders at a lesser percentage, so you don't have to go and change the scale node each time you change the %. Also removed unnecessary use of a global from texture node.
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@@ -325,8 +325,9 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
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#define CMP_FILT_SHADOW 6
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/* scale node type, in custom1 */
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#define CMP_SCALE_RELATIVE 0
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#define CMP_SCALE_ABSOLUTE 1
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#define CMP_SCALE_RELATIVE 0
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#define CMP_SCALE_ABSOLUTE 1
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#define CMP_SCALE_SCENEPERCENT 2
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/* the type definitions array */
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@@ -411,7 +411,7 @@ void default_tex(Tex *tex)
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tex->stype= 0;
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tex->flag= TEX_CHECKER_ODD;
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tex->imaflag= TEX_INTERPOL+TEX_MIPMAP;
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tex->imaflag= TEX_INTERPOL+TEX_MIPMAP+TEX_USEALPHA;
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tex->extend= TEX_REPEAT;
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tex->cropxmin= tex->cropymin= 0.0;
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tex->cropxmax= tex->cropymax= 1.0;
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@@ -425,7 +425,8 @@ void default_tex(Tex *tex)
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tex->turbul= 5.0;
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tex->nabla= 0.025; // also in do_versions
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tex->bright= 1.0;
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tex->contrast= tex->filtersize= 1.0;
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tex->contrast= 1.0;
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tex->filtersize= 1.0;
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tex->rfac= 1.0;
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tex->gfac= 1.0;
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tex->bfac= 1.0;
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