Cleanup: trailing space for compositor
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@@ -50,10 +50,10 @@ void RenderLayersProg::initExecution()
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Scene *scene = this->getScene();
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Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
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RenderResult *rr = NULL;
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if (re)
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rr = RE_AcquireResultRead(re);
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if (rr) {
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SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&scene->r.layers, getLayerId());
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if (srl) {
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@@ -181,13 +181,13 @@ void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned
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Scene *sce = this->getScene();
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Render *re = (sce) ? RE_GetSceneRender(sce) : NULL;
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RenderResult *rr = NULL;
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resolution[0] = 0;
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resolution[1] = 0;
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if (re)
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rr = RE_AcquireResultRead(re);
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if (rr) {
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SceneRenderLayer *srl = (SceneRenderLayer *)BLI_findlink(&sce->r.layers, getLayerId());
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if (srl) {
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@@ -198,7 +198,7 @@ void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned
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}
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}
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}
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if (re)
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RE_ReleaseResult(re);
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