From a394f4e545f0ffaf0a65bdb492714a7d8d7a28e5 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Wed, 26 Oct 2016 03:57:14 -0400 Subject: [PATCH] OpenGL: edge shader discards fragments of unused edges Discarded edges should not update depth buffer or blend with color buffer. Geometry shader version will make this obsolete. --- source/blender/gpu/CMakeLists.txt | 1 + source/blender/gpu/intern/gpu_shader.c | 3 ++- .../gpu_shader_flat_color_alpha_test_0_frag.glsl | 16 ++++++++++++++++ 3 files changed, 19 insertions(+), 1 deletion(-) create mode 100644 source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 17bf77f9320..607d66bbb52 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -129,6 +129,7 @@ set(SRC data_to_c_simple(shaders/gpu_shader_depth_only_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_uniform_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 6b6cdfb5ae5..2e1c3b70a6e 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -49,6 +49,7 @@ extern char datatoc_gpu_shader_depth_only_frag_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; extern char datatoc_gpu_shader_flat_color_frag_glsl[]; +extern char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[]; extern char datatoc_gpu_shader_2D_vert_glsl[]; extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]; @@ -664,7 +665,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) if (!GG.shaders.edges_front_back_persp) GG.shaders.edges_front_back_persp = GPU_shader_create( datatoc_gpu_shader_edges_front_back_persp_vert_glsl, - datatoc_gpu_shader_flat_color_frag_glsl, + datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl, NULL, NULL, NULL, 0, 0, 0); retval = GG.shaders.edges_front_back_persp; break; diff --git a/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl b/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl new file mode 100644 index 00000000000..10b4c2ac39d --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl @@ -0,0 +1,16 @@ + +#if __VERSION__ == 120 + flat varying vec4 finalColor; + #define fragColor gl_FragColor +#else + flat in vec4 finalColor; + out vec4 fragColor; +#endif + +void main() +{ + if (finalColor.a > 0.0) + fragColor = finalColor; + else + discard; +}