Merged changes in the trunk up to revision 46787.
Conflicts resolved: source/blender/blenkernel/intern/idcode.c source/blender/blenloader/intern/readfile.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/UI_resources.h source/blender/makesrna/intern/rna_main.c
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@@ -43,7 +43,7 @@ typedef enum {
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BIFICONID_LAST
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} BIFIconID;
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#define BIFICONID_FIRST (ICON_NONE)
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#define BIFICONID_FIRST (ICON_NONE)
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#undef DEF_ICON
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#undef DEF_VICO
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@@ -197,11 +197,11 @@ enum {
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TH_STITCH_PREVIEW_UNSTITCHABLE,
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TH_STITCH_PREVIEW_ACTIVE,
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TH_MATCH, /* highlight color for search matches */
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TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */
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TH_FREESTYLE_EDGE_MARK,
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TH_FREESTYLE_FACE_MARK
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TH_FREESTYLE_FACE_MARK,
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TH_MATCH, /* highlight color for search matches */
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TH_SELECT_HIGHLIGHT /* highlight color for selected outliner item */
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};
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/* XXX WARNING: previous is saved in file, so do not change order! */
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@@ -213,59 +213,59 @@ struct PointerRNA;
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// THE CODERS API FOR THEMES:
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// sets the color
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void UI_ThemeColor(int colorid);
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void UI_ThemeColor(int colorid);
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// sets the color plus alpha
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void UI_ThemeColor4(int colorid);
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void UI_ThemeColor4(int colorid);
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// sets color plus offset for shade
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void UI_ThemeColorShade(int colorid, int offset);
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void UI_ThemeColorShade(int colorid, int offset);
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// sets color plus offset for alpha
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void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
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void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
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// sets color, which is blend between two theme colors
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void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
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void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
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// same, with shade offset
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void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
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void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
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void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
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// returns one value, not scaled
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float UI_GetThemeValuef(int colorid);
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int UI_GetThemeValue(int colorid);
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float UI_GetThemeValuef(int colorid);
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int UI_GetThemeValue(int colorid);
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// get three color values, scaled to 0.0-1.0 range
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void UI_GetThemeColor3fv(int colorid, float *col);
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void UI_GetThemeColor3fv(int colorid, float *col);
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// get the color, range 0.0-1.0, complete with shading offset
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void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
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void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
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// get the 3 or 4 byte values
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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// get a theme color from specified space type
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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// blends and shades between two color pointers
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void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
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void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
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// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
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void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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// get a 3 byte color, blended and shaded between two other char color pointers
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void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
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void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
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// clear the openGL ClearColor using the input colorid
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void UI_ThemeClearColor(int colorid);
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void UI_ThemeClearColor(int colorid);
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// internal (blender) usage only, for init and set active
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void UI_SetTheme(int spacetype, int regionid);
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void UI_SetTheme(int spacetype, int regionid);
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// get current theme
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struct bTheme *UI_GetTheme(void);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
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