Saturday morning first cup of coffee hack (yeah, its a late

morning)

 - fun for the whole family, boolean mesh modifier... doesn't work
   with layered modifiers yet (just uses base mesh), although may
   god have mercy on your soul if you want to run boolean on a
   subsurf anyway
 - added displistmesh_add_edges

This exposes a bug in boolean, apparently the output is somehow
random (hash on alloc'd pointer value perhaps) which is sortof
lame.

It also makes more apparent the desire for some level of control
over dep graph evaluation during editmode (at the moment dep
graph is reevaluated for a mesh object in editmode, but since
mesh changes are on editmesh other objects don't really see
any change, so it is a wasted recalc).
This commit is contained in:
2005-09-03 17:22:29 +00:00
parent e0c7d270d9
commit a77e3482f2
10 changed files with 368 additions and 68 deletions

View File

@@ -64,6 +64,13 @@
#include "BLI_linklist.h"
#include "BLI_memarena.h"
static void ConvertCSGDescriptorsToDLM(
DispListMesh *dlm,
Object *ob,
CSG_MeshPropertyDescriptor *props,
CSG_FaceIteratorDescriptor *face_it,
CSG_VertexIteratorDescriptor *vertex_it,
float parinv[][4]);
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -363,6 +370,193 @@ InterpFaceVertexData(
* Assumes mesh is valid and forms part of a fresh
* blender object.
*/
DispListMesh *NewBooleanMeshDLM(Object *ob, Object *ob_select, int int_op_type)
{
Mesh *me2 = get_mesh(ob_select);
Mesh *me = get_mesh(ob);
int free_tface1,free_tface2;
DispListMesh *dlm = NULL;
float inv_mat[4][4];
int success = 0;
// build and fill new descriptors for these meshes
CSG_VertexIteratorDescriptor vd_1;
CSG_VertexIteratorDescriptor vd_2;
CSG_FaceIteratorDescriptor fd_1;
CSG_FaceIteratorDescriptor fd_2;
CSG_MeshPropertyDescriptor mpd1,mpd2;
// work out the operation they chose and pick the appropriate
// enum from the csg module.
CSG_OperationType op_type;
if (me == NULL || me2 == NULL) return 0;
if(!me->totface || !me2->totface) return 0;
success = 0;
switch (int_op_type) {
case 1 : op_type = e_csg_intersection; break;
case 2 : op_type = e_csg_union; break;
case 3 : op_type = e_csg_difference; break;
case 4 : op_type = e_csg_classify; break;
default : op_type = e_csg_intersection;
}
// Here is the section where we describe the properties of
// both meshes to the bsp module.
if (me->mcol != NULL) {
// Then this mesh has vertex colors only
// well this is awkward because there is no equivalent
// test_index_mface just for vertex colors!
// as a temporary hack we can convert these vertex colors
// into tfaces do the operation and turn them back again.
// create some memory for the tfaces.
me->tface = (TFace *)MEM_callocN(sizeof(TFace)*me->totface,"BooleanOps_TempTFace");
mcol_to_tface(me,1);
free_tface1 = 1;
} else {
free_tface1 = 0;
}
mpd1.user_face_vertex_data_size = 0;
mpd1.user_data_size = sizeof(FaceData);
if (me->tface) {
mpd1.user_face_vertex_data_size = sizeof(FaceVertexData);
}
// same for mesh2
if (me2->mcol != NULL) {
// create some memory for the tfaces.
me2->tface = (TFace *)MEM_callocN(sizeof(TFace)*me2->totface,"BooleanOps_TempTFace");
mcol_to_tface(me2,1);
free_tface2 = 1;
} else {
free_tface2 = 0;
}
mpd2.user_face_vertex_data_size = 0;
mpd2.user_data_size = sizeof(FaceData);
if (me2->tface) {
mpd2.user_face_vertex_data_size = sizeof(FaceVertexData);
}
// we map the final object back into object 1's (ob)
// local coordinate space. For this we need to compute
// the inverse transform from global to local.
Mat4Invert(inv_mat,ob_select->obmat);
// make a boolean operation;
{
CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
CSG_MeshPropertyDescriptor output_mpd = CSG_DescibeOperands(bool_op,mpd1,mpd2);
// analyse the result and choose mesh descriptors accordingly
int output_type;
if (output_mpd.user_face_vertex_data_size) {
output_type = 1;
} else {
output_type = 0;
}
BuildMeshDescriptors(
ob,
&fd_1,
&vd_1
);
BuildMeshDescriptors(
ob_select,
&fd_2,
&vd_2
);
// perform the operation
if (output_type == 0) {
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
fd_1,vd_1,fd_2,vd_2,
InterpNoUserData
);
} else {
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
fd_1,vd_1,fd_2,vd_2,
InterpFaceVertexData
);
}
if (success) {
// descriptions of the output;
CSG_VertexIteratorDescriptor vd_o;
CSG_FaceIteratorDescriptor fd_o;
dlm = MEM_callocN(sizeof(*dlm),"dlm");
CSG_OutputFaceDescriptor(bool_op,&fd_o);
CSG_OutputVertexDescriptor(bool_op,&vd_o);
// iterate through results of operation and insert into new object
ConvertCSGDescriptorsToDLM(
dlm,
NULL,
&output_mpd,
&fd_o,
&vd_o,
inv_mat
);
// free up the memory
CSG_FreeVertexDescriptor(&vd_o);
CSG_FreeFaceDescriptor(&fd_o);
}
CSG_FreeBooleanOperation(bool_op);
bool_op = NULL;
}
// We may need to map back the tfaces to mcols here.
if (free_tface1) {
tface_to_mcol(me);
MEM_freeN(me->tface);
me->tface = NULL;
}
if (free_tface2) {
tface_to_mcol(me2);
MEM_freeN(me2->tface);
me2->tface = NULL;
}
if (free_tface1 && free_tface2) {
// then we need to map the output tfaces into mcols
if (dlm) {
dlm->mcol = tface_to_mcol_p(dlm->tface, dlm->totface);
MEM_freeN(dlm->tface);
dlm->tface = NULL;
}
}
FreeMeshDescriptors(&fd_1,&vd_1);
FreeMeshDescriptors(&fd_2,&vd_2);
return dlm;
}
int
NewBooleanMesh(
@@ -504,6 +698,7 @@ NewBooleanMesh(
// descriptions of the output;
CSG_VertexIteratorDescriptor vd_o;
CSG_FaceIteratorDescriptor fd_o;
DispListMesh dlm;
// Create a new blender mesh object - using 'base' as
// a template for the new object.
@@ -518,14 +713,27 @@ NewBooleanMesh(
// iterate through results of operation and insert into new object
// see subsurf.c
ConvertCSGDescriptorsToMeshObject(
ob_new,
ConvertCSGDescriptorsToDLM(
&dlm,
ob,
&output_mpd,
&fd_o,
&vd_o,
inv_mat
);
if (dlm.nors) MEM_freeN(dlm.nors);
me->mvert = dlm.mvert;
me->medge = dlm.medge;
me->mface = dlm.mface;
me->tface = dlm.tface;
me->mcol = dlm.mcol;
me->totvert = dlm.totvert;
me->totedge = dlm.totedge;
me->totface = dlm.totface;
// free up the memory
CSG_FreeVertexDescriptor(&vd_o);
@@ -615,15 +823,15 @@ AddNewBlenderMesh(
* the CSG module. It declares all the necessary blender cruft and
* fills in the vertex and face arrays.
*/
int
ConvertCSGDescriptorsToMeshObject(
static void
ConvertCSGDescriptorsToDLM(
DispListMesh *dlm,
Object *ob,
CSG_MeshPropertyDescriptor *props,
CSG_FaceIteratorDescriptor *face_it,
CSG_VertexIteratorDescriptor *vertex_it,
float parinv[][4]
){
Mesh *me = ob->data;
FaceVertexData *user_face_vertex_data;
GHash *material_hash;
CSG_IVertex vert;
@@ -635,11 +843,6 @@ ConvertCSGDescriptorsToMeshObject(
// create some memory for the Iface according to output mesh props.
if (face_it == NULL || vertex_it == NULL || props == NULL || me == NULL) {
return 0;
}
if (vertex_it->num_elements > MESH_MAX_VERTS) return 0;
// initialize the face structure for readback
face.user_face_data = MEM_callocN(sizeof(FaceData),"BooleanOp_IFaceData");
@@ -656,21 +859,18 @@ ConvertCSGDescriptorsToMeshObject(
// create memory for the vertex array.
me->mvert = MEM_callocN(sizeof(MVert) * vertex_it->num_elements,"BooleanOp_VertexArray");
me->mface = MEM_callocN(sizeof(MFace) * face_it->num_elements,"BooleanOp_FaceArray");
dlm->mvert = MEM_callocN(sizeof(MVert) * vertex_it->num_elements,"BooleanOp_VertexArray");
dlm->mface = MEM_callocN(sizeof(MFace) * face_it->num_elements,"BooleanOp_FaceArray");
if (user_face_vertex_data) {
me->tface = MEM_callocN(sizeof(TFace) * face_it->num_elements,"BooleanOp_TFaceArray");
if (me->tface == NULL) return 0;
dlm->tface = MEM_callocN(sizeof(TFace) * face_it->num_elements,"BooleanOp_TFaceArray");
} else {
me->tface = NULL;
dlm->tface = NULL;
}
if (me->mvert == NULL || me->mface == NULL) return 0;
insert_pos = me->mvert;
mfaces = me->mface;
tfaces = me->tface;
insert_pos = dlm->mvert;
mfaces = dlm->mface;
tfaces = dlm->tface;
fi_insert_pos = 0;
@@ -691,7 +891,7 @@ ConvertCSGDescriptorsToMeshObject(
vertex_it->Step(vertex_it->it);
}
me->totvert = vertex_it->num_elements;
dlm->totvert = vertex_it->num_elements;
// a hash table to remap materials to indices with
material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
@@ -717,7 +917,7 @@ ConvertCSGDescriptorsToMeshObject(
* hash table, just tuck the int into a void *.
*/
if (!BLI_ghash_haskey(material_hash, fdata->material)) {
if (ob && !BLI_ghash_haskey(material_hash, fdata->material)) {
int matnr = nmaterials++;
BLI_ghash_insert(material_hash, fdata->material, (void*) matnr);
assign_material(ob, fdata->material, matnr+1);
@@ -761,17 +961,17 @@ ConvertCSGDescriptorsToMeshObject(
BLI_ghash_free(material_hash, NULL, NULL);
me->totface = face_it->num_elements;
dlm->totface = face_it->num_elements;
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
displistmesh_add_edges(dlm);
mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors);
// thats it!
if (user_face_vertex_data) {
MEM_freeN(user_face_vertex_data);
}
MEM_freeN(face.user_face_data);
return 1;
}
void