== Sculpt Mode ==
* Replaced get_tex_angle() with tex_angle() and set_tex_angle(). This removes the need to do a bunch of error-prone NULL checking everywhere the texture angle is used.
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@@ -121,7 +121,7 @@ void sculptmode_draw_mesh(int);
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void sculpt_paint_brush(char clear);
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struct BrushData *sculptmode_brush(void);
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float *get_tex_angle(void);
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float tex_angle(void);
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void sculptmode_update_tex(void);
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char sculpt_modifiers_active(struct Object *ob);
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