diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index f1b6f0baeb1..17faf5b6627 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -420,14 +420,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): return layout.prop(md, "geometry_mode") - + if md.geometry_mode == 'GENERATE': row = layout.row() row.prop(md, "repeat_x") row.prop(md, "repeat_y") layout.separator() - + flow = layout.column_flow() flow.prop(md, "time") flow.prop(md, "resolution") @@ -435,15 +435,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): flow.prop(md, "depth") layout.label("Waves:") - + split = layout.split() - + col = split.column() col.prop(md, "choppiness") col.prop(md, "wave_scale", text="Scale") col.prop(md, "smallest_wave") col.prop(md, "wind_velocity") - + col = split.column() col.prop(md, "wave_alignment", text="Alignment") sub = col.column() @@ -452,33 +452,33 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): sub.prop(md, "damp") layout.separator() - + layout.prop(md, "generate_normals") - + row = layout.row() row.prop(md, "generate_foam") sub = row.row() sub.active = md.generate_foam sub.prop(md, "foam_coverage", text="Coverage") - + layout.separator() if md.is_cached: - layout.operator("object.ocean_bake", text="Free Bake").free=True + layout.operator("object.ocean_bake", text="Free Bake").free = True else: layout.operator("object.ocean_bake") - + split = layout.split() split.enabled = not md.is_cached - + col = split.column(align=True) col.prop(md, "bake_start", text="Start") col.prop(md, "bake_end", text="End") - + col = split.column(align=True) col.label(text="Cache path:") col.prop(md, "filepath", text="") - + #col.prop(md, "bake_foam_fade") def PARTICLE_INSTANCE(self, layout, ob, md): diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 70c231b11bf..6b4cfa8fb95 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -778,14 +778,14 @@ class TEXTURE_PT_ocean(TextureTypePanel, Panel): bl_label = "Ocean" tex_type = 'OCEAN' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - + def draw(self, context): layout = self.layout - + tex = context.texture ot = tex.ocean - - col = layout.column() + + col = layout.column() col.prop(ot, "ocean_object") col.prop(ot, "output")