Nodes: make node set active function usable outside of node editor, and in doing

so fix a missing updating when activating a node with multiple node editors open.
This commit is contained in:
2011-08-12 18:27:48 +00:00
parent 0cb606a9bc
commit a7dd264940
5 changed files with 57 additions and 31 deletions

View File

@@ -64,6 +64,8 @@
static void do_node_add(bContext *C, void *UNUSED(arg), int event)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar;
@@ -87,7 +89,7 @@ static void do_node_add(bContext *C, void *UNUSED(arg), int event)
else node->flag &= ~NODE_TEST;
}
node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
node= node_add_node(snode, bmain, scene, event, snode->mx, snode->my);
/* select previous selection before autoconnect */
for(node= snode->edittree->nodes.first; node; node= node->next) {