Nodes: make node set active function usable outside of node editor, and in doing
so fix a missing updating when activating a node with multiple node editors open.
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@@ -64,6 +64,8 @@
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static void do_node_add(bContext *C, void *UNUSED(arg), int event)
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{
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Main *bmain= CTX_data_main(C);
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Scene *scene= CTX_data_scene(C);
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SpaceNode *snode= CTX_wm_space_node(C);
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ScrArea *sa= CTX_wm_area(C);
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ARegion *ar;
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@@ -87,7 +89,7 @@ static void do_node_add(bContext *C, void *UNUSED(arg), int event)
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else node->flag &= ~NODE_TEST;
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}
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node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
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node= node_add_node(snode, bmain, scene, event, snode->mx, snode->my);
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/* select previous selection before autoconnect */
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for(node= snode->edittree->nodes.first; node; node= node->next) {
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