Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or
Int field.
Inputs:
- Value: The field to be accumulated
- Group Index: The values of this input are used to aggregate the input
into separate 'bins', creating multiple accumulations.
Outputs:
- Leading and Trailing: Returns the running totals starting
at either the first value of each accumulations or 0 respectively.
- Total: Returns the total accumulation at all positions of the field.
There's currently plenty of duplicate work happening when multiple outputs
are used that could be optimized by a future refactor to field inputs.
Differential Revision: https://developer.blender.org/D12743
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@@ -753,6 +753,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeImageTexture"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("GeometryNodeAccumulateField"),
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeFloatCurve"),
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NodeItem("ShaderNodeClamp"),
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