From aa31da2abf83eebe4c006e99146d072a4e01b097 Mon Sep 17 00:00:00 2001 From: Tom Musgrove Date: Thu, 9 Mar 2006 00:34:49 +0000 Subject: [PATCH] ==compile fix== added RE_RenderLayer to stubs.c so we can compile gameengine --- source/blender/blenkernel/bad_level_call_stubs/stubs.c | 1 + 1 file changed, 1 insertion(+) diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 81b6130c021..7bc4e664429 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -218,6 +218,7 @@ struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;} struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;} float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} float RE_filter_value(int type, float x) {return 0.0f;} +struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} /* node_composite.c */ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}