UI: use term 'Current Frame' instead of 'Playhead'

Keep terminology consistent, 'Current Frame' is used nearly everywhere.
This commit is contained in:
2020-07-01 19:54:12 +10:00
parent 4387aff99e
commit ab0d02b704
5 changed files with 14 additions and 11 deletions

View File

@@ -474,7 +474,7 @@ class SEQUENCER_MT_navigation(Menu):
layout.separator()
layout.operator("sequencer.view_frame", text="Go to Playhead")
layout.operator("sequencer.view_frame")
layout.separator()
@@ -635,7 +635,7 @@ class SEQUENCER_MT_strip_transform(Menu):
layout = self.layout
layout.operator("transform.seq_slide", text="Move")
layout.operator("transform.transform", text="Move/Extend from Playhead").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Move/Extend from Current Frame").mode = 'TIME_EXTEND'
layout.operator("sequencer.slip", text="Slip Strip Contents")
layout.separator()
@@ -1569,7 +1569,7 @@ class SEQUENCER_PT_time(SequencerButtonsPanel, Panel):
split = col.split(factor=0.5 + max_factor, align=True)
split.alignment = 'RIGHT'
split.label(text="Playhead")
split.label(text="Current Frame")
split = split.split(factor=0.8 + max_factor, align=True)
frame_display = frame_current - frame_final_start
split.label(text="%14s" % smpte_from_frame(frame_display))