remove narrow ui feature

- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
This commit is contained in:
2010-08-06 15:17:44 +00:00
parent 17bd603cbc
commit acca04bf33
33 changed files with 652 additions and 1516 deletions

View File

@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
narrowui = bpy.context.user_preferences.view.properties_width_check
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
@@ -45,22 +43,15 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
ob = context.object
field = ob.field
wide_ui = context.region.width > narrowui
if wide_ui:
split = layout.split(percentage=0.2)
split.label(text="Type:")
else:
split = layout.split()
split = layout.split(percentage=0.2)
split.label(text="Type:")
split.prop(field, "type", text="")
if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
if wide_ui:
split = layout.split(percentage=0.2)
split.label(text="Shape:")
else:
split = layout.split()
split = layout.split(percentage=0.2)
split.label(text="Shape:")
split.prop(field, "shape", text="")
split = layout.split()
@@ -75,8 +66,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
col.prop(field, "guide_path_add")
col.prop(field, "use_guide_path_weight")
if wide_ui:
col = split.column()
col = split.column()
col.label(text="Clumping:")
col.prop(field, "guide_clump_amount")
col.prop(field, "guide_clump_shape")
@@ -99,8 +89,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
col.prop(field, "guide_kink_frequency")
col.prop(field, "guide_kink_shape")
if wide_ui:
col = split.column()
col = split.column()
col.prop(field, "guide_kink_amplitude")
elif field.type == 'TEXTURE':
@@ -110,8 +99,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
col.prop(field, "texture_mode", text="")
col.prop(field, "texture_nabla")
if wide_ui:
col = split.column()
col = split.column()
col.prop(field, "use_coordinates")
col.prop(field, "root_coordinates")
col.prop(field, "force_2d")
@@ -135,8 +123,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
if wide_ui:
col = split.column()
col = split.column()
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
@@ -157,8 +144,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
if wide_ui:
col = split.column()
col = split.column()
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
@@ -184,7 +170,6 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
layout = self.layout
md = context.collision
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -192,8 +177,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.operator("object.modifier_remove", text="Remove")
if wide_ui:
col = split.column()
col = split.column()
#row = split.row(align=True)
#row.prop(md, "render", text="")
@@ -204,8 +188,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'COLLISION'
if wide_ui:
split.label()
split.label()
coll = None
@@ -231,8 +214,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(settings, "friction_factor", text="Factor", slider=True)
sub.prop(settings, "random_friction", text="Random", slider=True)
if wide_ui:
col = split.column()
col = split.column()
col.label(text="Soft Body and Cloth:")
sub = col.column(align=True)
sub.prop(settings, "outer_thickness", text="Outer", slider=True)