remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
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@@ -19,8 +19,6 @@
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# <pep8 compliant>
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import bpy
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narrowui = bpy.context.user_preferences.view.properties_width_check
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_falloff_ui
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@@ -45,22 +43,15 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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ob = context.object
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field = ob.field
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wide_ui = context.region.width > narrowui
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if wide_ui:
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split = layout.split(percentage=0.2)
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split.label(text="Type:")
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else:
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split = layout.split()
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split = layout.split(percentage=0.2)
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split.label(text="Type:")
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split.prop(field, "type", text="")
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if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
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if wide_ui:
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split = layout.split(percentage=0.2)
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split.label(text="Shape:")
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else:
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split = layout.split()
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split = layout.split(percentage=0.2)
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split.label(text="Shape:")
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split.prop(field, "shape", text="")
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split = layout.split()
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@@ -75,8 +66,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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col.prop(field, "guide_path_add")
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col.prop(field, "use_guide_path_weight")
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if wide_ui:
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col = split.column()
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col = split.column()
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col.label(text="Clumping:")
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col.prop(field, "guide_clump_amount")
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col.prop(field, "guide_clump_shape")
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@@ -99,8 +89,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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col.prop(field, "guide_kink_frequency")
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col.prop(field, "guide_kink_shape")
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if wide_ui:
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col = split.column()
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col = split.column()
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col.prop(field, "guide_kink_amplitude")
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elif field.type == 'TEXTURE':
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@@ -110,8 +99,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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col.prop(field, "texture_mode", text="")
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col.prop(field, "texture_nabla")
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if wide_ui:
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col = split.column()
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col = split.column()
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col.prop(field, "use_coordinates")
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col.prop(field, "root_coordinates")
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col.prop(field, "force_2d")
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@@ -135,8 +123,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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col.prop(field, "use_radial_min", text="Use Minimum")
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col.prop(field, "use_radial_max", text="Use Maximum")
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if wide_ui:
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col = split.column()
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col = split.column()
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col.prop(field, "radial_falloff", text="Power")
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sub = col.column()
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@@ -157,8 +144,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
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col.prop(field, "use_radial_min", text="Use Minimum")
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col.prop(field, "use_radial_max", text="Use Maximum")
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if wide_ui:
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col = split.column()
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col = split.column()
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col.prop(field, "radial_falloff", text="Power")
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sub = col.column()
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@@ -184,7 +170,6 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
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layout = self.layout
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md = context.collision
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wide_ui = context.region.width > narrowui
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split = layout.split()
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@@ -192,8 +177,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
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# remove modifier + settings
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split.set_context_pointer("modifier", md)
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split.operator("object.modifier_remove", text="Remove")
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if wide_ui:
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col = split.column()
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col = split.column()
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#row = split.row(align=True)
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#row.prop(md, "render", text="")
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@@ -204,8 +188,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
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else:
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# add modifier
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split.operator("object.modifier_add", text="Add").type = 'COLLISION'
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if wide_ui:
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split.label()
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split.label()
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coll = None
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@@ -231,8 +214,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
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sub.prop(settings, "friction_factor", text="Factor", slider=True)
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sub.prop(settings, "random_friction", text="Random", slider=True)
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if wide_ui:
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col = split.column()
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col = split.column()
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col.label(text="Soft Body and Cloth:")
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sub = col.column(align=True)
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sub.prop(settings, "outer_thickness", text="Outer", slider=True)
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