remove narrow ui feature

- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
This commit is contained in:
2010-08-06 15:17:44 +00:00
parent 17bd603cbc
commit acca04bf33
33 changed files with 652 additions and 1516 deletions

View File

@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
narrowui = bpy.context.user_preferences.view.properties_width_check
class IMAGE_MT_view(bpy.types.Menu):
bl_label = "View"
@@ -366,7 +364,6 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sima = context.space_data
ima = sima.image
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -387,8 +384,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
if wide_ui:
col = split.column()
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "clamp_x", text="X")
col.prop(ima, "clamp_y", text="Y")
@@ -509,7 +505,6 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -517,8 +512,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
if wide_ui:
col = split.column()
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "draw_repeated", text="Repeat")
if show_uvedit:
@@ -536,10 +530,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
col = layout.column()
col.label(text="UVs:")
row = col.row()
if wide_ui:
row.prop(uvedit, "edge_draw_type", expand=True)
else:
row.prop(uvedit, "edge_draw_type", text="")
row.prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
col = split.column()
@@ -548,8 +539,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
#col.prop(uvedit, "draw_edges")
#col.prop(uvedit, "draw_faces")
if wide_ui:
col = split.column()
col = split.column()
col.prop(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.draw_stretch