diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index a52cdea5167..e6648c69de7 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -150,15 +150,11 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *confi _tex, _face, _mip, \ } -#define GPU_framebuffer_texture_attach(_fb, _texture, _slot, _mip) \ - GPU_framebuffer_texture_attach_ex( \ - _fb, (GPUAttachment)GPU_ATTACHMENT_TEXTURE_MIP(_texture, _mip), _slot) -#define GPU_framebuffer_texture_layer_attach(_fb, _texture, _slot, layer, _mip) \ - GPU_framebuffer_texture_attach_ex( \ - _fb, (GPUAttachment)GPU_ATTACHMENT_TEXTURE_LAYER_MIP(_texture, layer, _mip), _slot) -#define GPU_framebuffer_texture_cubeface_attach(_fb, _texture, _slot, face, _mip) \ - GPU_framebuffer_texture_attach_ex( \ - _fb, (GPUAttachment)GPU_ATTACHMENT_TEXTURE_CUBEFACE_MIP(_texture, face, _mip), _slot) +void GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int mip); +void GPU_framebuffer_texture_layer_attach( + GPUFrameBuffer *fb, GPUTexture *tex, int slot, int layer, int mip); +void GPU_framebuffer_texture_cubeface_attach( + GPUFrameBuffer *fb, GPUTexture *tex, int slot, int face, int mip); /* Framebuffer operations */ diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index 3a125fe92b0..ead72bbd0c5 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -292,6 +292,26 @@ void GPU_framebuffer_texture_attach_ex(GPUFrameBuffer *gpu_fb, GPUAttachment att reinterpret_cast(gpu_fb)->attachment_set(type, attachement); } +void GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int mip) +{ + GPUAttachment attachement = GPU_ATTACHMENT_TEXTURE_MIP(tex, mip); + GPU_framebuffer_texture_attach_ex(fb, attachement, slot); +} + +void GPU_framebuffer_texture_layer_attach( + GPUFrameBuffer *fb, GPUTexture *tex, int slot, int layer, int mip) +{ + GPUAttachment attachement = GPU_ATTACHMENT_TEXTURE_LAYER_MIP(tex, layer, mip); + GPU_framebuffer_texture_attach_ex(fb, attachement, slot); +} + +void GPU_framebuffer_texture_cubeface_attach( + GPUFrameBuffer *fb, GPUTexture *tex, int slot, int face, int mip) +{ + GPUAttachment attachement = GPU_ATTACHMENT_TEXTURE_CUBEFACE_MIP(tex, face, mip); + GPU_framebuffer_texture_attach_ex(fb, attachement, slot); +} + void GPU_framebuffer_texture_detach(GPUFrameBuffer *gpu_fb, GPUTexture *tex) { GPUAttachment attachement = GPU_ATTACHMENT_NONE;