Code cleanup: style
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@@ -733,7 +733,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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//now has proper multi-monitor support for fullscreen
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struct utsname retval;
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uname(&retval);
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if(retval.release[0] == '1' && retval.release[1] <= '3') {
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if (retval.release[0] == '1' && retval.release[1] <= '3') {
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m_lionStyleFullScreen = true;
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}
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@@ -1428,7 +1428,7 @@ static void calc_bevfac_mapping(
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bevp_prev = (BevPoint *)(bl + 1);
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bevp = bevp_prev + 1;
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if (nu->type == CU_BEZIER){
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if (nu->type == CU_BEZIER) {
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bezt_prev = nu->bezt;
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bezt = bezt_prev + 1;
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for (i = 0, bevp_i = 0; i < segcount; i++, bezt_prev++, bezt++) {
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@@ -1441,7 +1441,7 @@ static void calc_bevfac_mapping(
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bevp_prev = bevp++;
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}
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else {
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for (j = 0; j < resolu; j++, bevp_prev = bevp++){
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for (j = 0; j < resolu; j++, bevp_prev = bevp++) {
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l = len_v3v3(bevp->vec, bevp_prev->vec);
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seglen += l;
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BLI_assert(bevp_i < bl->nr - 1);
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@@ -841,7 +841,7 @@ static void rearrange_animchannel_add_to_islands(ListBase *islands, ListBase *sr
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(is_sel == 0) ||
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/* 4) hidden status changes */
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((island->flag & REORDER_ISLAND_HIDDEN) != is_hidden)
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)
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)
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{
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/* create a new island now */
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island = MEM_callocN(sizeof(tReorderChannelIsland), "tReorderChannelIsland");
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@@ -299,7 +299,7 @@ static bool bake_object_check(Object *ob, ReportList *reports)
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BKE_reportf(reports, RPT_ERROR, "Object \"%s\" is not a mesh", ob->id.name + 2);
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return false;
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}
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else {
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else {
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Mesh *me = (Mesh *)ob->data;
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const int pidx = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
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@@ -774,11 +774,12 @@ static int bake(
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/* make sure low poly renders */
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ob_low->restrictflag &= ~OB_RESTRICT_RENDER;
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if (RE_bake_has_engine(re))
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if (RE_bake_has_engine(re)) {
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ok = RE_bake_engine(re, ob_low, pixel_array_low, num_pixels, depth, pass_type, result);
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}
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else {
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BKE_report(reports, RPT_ERROR, "Current render engine does not support baking");
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goto cleanup;
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BKE_report(reports, RPT_ERROR, "Current render engine does not support baking");
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goto cleanup;
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}
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}
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@@ -450,7 +450,8 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
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tex->id.us--;
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if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA &&
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RNA_property_pointer_get(&ptr, prop).id.data == NULL) {
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RNA_property_pointer_get(&ptr, prop).id.data == NULL)
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{
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/* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */
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Material *ma = (Material *)ptr.id.data;
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ma->septex &= ~(1 << ma->texact);
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@@ -430,7 +430,7 @@ static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage)
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for (a = me->totpoly; a != 0; a--, mpoly++) {
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const int mat_nr = mpoly->mat_nr;
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if ((mat_nr >= ob->totcol) ||
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(BLI_BITMAP_GET(mat_test_array, mat_nr)) == 0)
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(BLI_BITMAP_GET(mat_test_array, mat_nr)) == 0)
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{
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continue;
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}
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