diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 3ecb72353bc..d04cc6642c8 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -705,7 +705,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol) /* need scissor test, histogram can draw outside of boundary */ GLint scissor[4]; - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), @@ -825,7 +825,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color); /* need scissor test, waveform can draw outside of boundary */ - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), @@ -1094,7 +1094,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco /* need scissor test, hvectorscope can draw outside of boundary */ GLint scissor[4]; - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), @@ -1520,7 +1520,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti /* need scissor test, curve can draw outside of boundary */ GLint scissor[4]; - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); rcti scissor_new = { .xmin = ar->winrct.xmin + rect->xmin, .ymin = ar->winrct.ymin + rect->ymin, @@ -1742,7 +1742,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc /* need scissor test, preview image can draw outside of boundary */ GLint scissor[4]; - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), @@ -1874,7 +1874,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol GLint scissor[4]; /* need scissor test, can draw outside of boundary */ - glGetIntegerv(GL_VIEWPORT, scissor); + glGetIntegerv(GL_SCISSOR_BOX, scissor); rcti scissor_new = { .xmin = ar->winrct.xmin + recti->xmin,