moved source and text to american spelling
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
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@@ -183,7 +183,7 @@ static void uv_calc_center_vector(float *result, Object *ob, Mesh *me)
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switch (G.vd->around)
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{
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case V3D_CENTRE: /* bounding box center */
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case V3D_CENTER: /* bounding box center */
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min[0]= min[1]= min[2]= 1e20f;
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max[0]= max[1]= max[2]= -1e20f;
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