moved source and text to american spelling

* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
This commit is contained in:
2007-04-04 13:18:41 +00:00
parent 203e6ed82b
commit afdd54fa37
123 changed files with 715 additions and 715 deletions

View File

@@ -701,7 +701,7 @@ void extrude_repeat_mesh(int steps, float offs)
dvec[0]= G.vd->persinv[2][0];
dvec[1]= G.vd->persinv[2][1];
dvec[2]= G.vd->persinv[2][2];
Normalise(dvec);
Normalize(dvec);
dvec[0]*= offs;
dvec[1]*= offs;
dvec[2]*= offs;
@@ -740,7 +740,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode)
TEST_EDITMESH
if(multires_test()) return;
/* imat and centre and size */
/* imat and center and size */
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat,bmat);
@@ -762,7 +762,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode)
n[0]= G.vd->viewinv[2][0];
n[1]= G.vd->viewinv[2][1];
n[2]= G.vd->viewinv[2][2];
Normalise(n);
Normalize(n);
}
q[0]= (float)cos(phi);
@@ -1191,7 +1191,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per
float len, fac, nor[3], nor1[3], nor2[3];
VecSubf(nor, edge->v1->co, edge->v2->co);
len= 0.5f*Normalise(nor);
len= 0.5f*Normalize(nor);
VECCOPY(nor1, edge->v1->no);
VECCOPY(nor2, edge->v2->no);
@@ -1220,7 +1220,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per
}
else {
if(rad > 0.0) { /* subdivide sphere */
Normalise(co);
Normalize(co);
co[0]*= rad;
co[1]*= rad;
co[2]*= rad;
@@ -1260,7 +1260,7 @@ static EditVert *subdivide_edge_addvert(EditEdge *edge, float rad, int beauty, f
ev->no[0] = (edge->v2->no[0]-edge->v1->no[0])*percent + edge->v1->no[0];
ev->no[1] = (edge->v2->no[1]-edge->v1->no[1])*percent + edge->v1->no[1];
ev->no[2] = (edge->v2->no[2]-edge->v1->no[2])*percent + edge->v1->no[2];
Normalise(ev->no);
Normalize(ev->no);
return ev;
}
@@ -3733,12 +3733,12 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f
VecSubf(c, v3, v2);
Crossf(n_a, a, no);
Normalise(n_a);
Normalize(n_a);
Crossf(n_c, no, c);
Normalise(n_c);
Normalize(n_c);
Normalise(a);
Normalise(c);
Normalize(a);
Normalize(c);
ac = Inpf(a, c);
if (ac == 1 || ac == -1) {
@@ -3748,7 +3748,7 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f
ac2 = ac * ac;
fac = (float)sqrt((ac2 + 2*ac + 1)/(1 - ac2) + 1);
VecAddf(mid, n_c, n_a);
Normalise(mid);
Normalize(mid);
VecMulf(mid, d * fac);
VecAddf(mid, mid, v2);
VecCopyf(midvec, mid);
@@ -3763,11 +3763,11 @@ static void fix_bevel_wrap(float *midvec, float *v1, float *v2, float *v3, float
float a[3], b[3], c[3], l_a, l_b, l_c, s_a, s_b, s_c, Pos1[3], Pos2[3], Dir[3];
VecSubf(a, v3, v2);
l_a = Normalise(a);
l_a = Normalize(a);
VecSubf(b, v4, v3);
Normalise(b);
Normalize(b);
VecSubf(c, v1, v2);
Normalise(c);
Normalize(c);
s_b = Inpf(a, c);
s_b = (float)sqrt(1 - (s_b * s_b));
@@ -3905,7 +3905,7 @@ static void bevel_shrink_faces(float d, int flag)
EditFace *efa;
float vec[3], no[3], v1[3], v2[3], v3[3], v4[3];
/* move edges of all faces with efa->f1 & flag closer towards their centres */
/* move edges of all faces with efa->f1 & flag closer towards their centers */
efa= em->faces.first;
while (efa) {
if (efa->f1 & flag) {
@@ -3946,7 +3946,7 @@ static void bevel_shrink_draw(float d, int flag)
EditFace *efa;
float vec[3], no[3], v1[3], v2[3], v3[3], v4[3], fv1[3], fv2[3], fv3[3], fv4[3];
/* move edges of all faces with efa->f1 & flag closer towards their centres */
/* move edges of all faces with efa->f1 & flag closer towards their centers */
efa= em->faces.first;
while (efa) {
VECCOPY(v1, efa->v1->co);
@@ -4409,7 +4409,7 @@ void bevel_menu()
{
char Finished = 0, Canceled = 0, str[100], Recalc = 0;
short mval[2], oval[2], curval[2], event = 0, recurs = 1, nr;
float vec[3], d, drawd=0.0, centre[3], fac = 1;
float vec[3], d, drawd=0.0, center[3], fac = 1;
getmouseco_areawin(mval);
oval[0] = mval[0]; oval[1] = mval[1];
@@ -4420,7 +4420,7 @@ void bevel_menu()
// Init grabz for window to vec conversions
initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]);
window_to_3d(centre, mval[0], mval[1]);
window_to_3d(center, mval[0], mval[1]);
if(button(&recurs, 1, 4, "Recursion:")==0) return;
@@ -4442,7 +4442,7 @@ void bevel_menu()
curval[1] = mval[1];
window_to_3d(vec, mval[0]-oval[0], mval[1]-oval[1]);
d = Normalise(vec) / 10;
d = Normalize(vec) / 10;
drawd = d * fac;