diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index a6e7daadb2c..a12b93cca80 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, physicscontroller->setClientInfo(gameobj); gameobj->GetSGNode()->AddSGController(physicscontroller); - bool isActor = objprop->m_isactor; STR_String materialname; if (meshobj) materialname = meshobj->GetMaterialName(0); diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index b3e50359224..8d136441b84 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -85,7 +85,6 @@ CValue* KX_GameActuator::GetReplica() bool KX_GameActuator::Update(double curtime, double deltatime) { - bool result = false; bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents();