From b01847593532f8f7157b5d23a942d8f12455cbfc Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Tue, 21 Jan 2003 18:30:44 +0000 Subject: [PATCH] Removed two local vars that were set and then never used. (for example heres one: bool isActor = objprop->m_isactor;) Kent --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 1 - source/gameengine/Ketsji/KX_GameActuator.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index a6e7daadb2c..a12b93cca80 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, physicscontroller->setClientInfo(gameobj); gameobj->GetSGNode()->AddSGController(physicscontroller); - bool isActor = objprop->m_isactor; STR_String materialname; if (meshobj) materialname = meshobj->GetMaterialName(0); diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index b3e50359224..8d136441b84 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -85,7 +85,6 @@ CValue* KX_GameActuator::GetReplica() bool KX_GameActuator::Update(double curtime, double deltatime) { - bool result = false; bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents();