diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index ffff7185fe4..8ed36e860b4 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -261,6 +261,12 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat // couldn't find something to cast the shadow on... glMultMatrixd(oglmatrix); } + else + { // we found the "ground", but the cast matrix doesn't take + // scaling in consideration, so we must apply the object scale + MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale(); + glScalef(size[0], size[1], size[2]); + } } else { @@ -384,5 +390,4 @@ void KX_BlenderRenderTools::Update2DFilter(vector& propNames, void* void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas) { m_filtermanager.RenderFilters(canvas); -} - +} \ No newline at end of file