- got rid of silly #define ..._BIT, #define ... (1<<..._BIT) stuff

- switched almost all uiDefBut(..., TOG|BIT|..) to use UiDefButBit and the
   name of the actual bit define instead of just a magic constant, this makes
   searching the code much nicer. most of the credit here goes to LetterRip
   who did almost all of the conversions, I mostly just checked them over.
This commit is contained in:
2005-08-03 18:48:22 +00:00
parent 2cc6d565cb
commit b03a20d272
40 changed files with 465 additions and 561 deletions

View File

@@ -1244,16 +1244,16 @@ int movetolayer_buts(unsigned int *lay)
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButI(block, TOGR|BIT|a, 0, "",(short)(x1+a*dx),(short)(y1+dy),(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
uiDefButBitI(block, TOGR, 1<<a, 0, "",(short)(x1+a*dx),(short)(y1+dy),(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
for(a=0; a<5; a++)
uiDefButI(block, TOGR|BIT|(a+10), 0, "",(short)(x1+a*dx),(short)y1,(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
uiDefButBitI(block, TOGR, 1<<(a+10), 0, "",(short)(x1+a*dx),(short)y1,(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
x1+= 5;
uiBlockBeginAlign(block);
for(a=5; a<10; a++)
uiDefButI(block, TOGR|BIT|a, 0, "",(short)(x1+a*dx),(short)(y1+dy),(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
uiDefButBitI(block, TOGR, 1<<a, 0, "",(short)(x1+a*dx),(short)(y1+dy),(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
for(a=5; a<10; a++)
uiDefButI(block, TOGR|BIT|(a+10), 0, "",(short)(x1+a*dx),(short)y1,(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
uiDefButBitI(block, TOGR, 1<<(a+10), 0, "",(short)(x1+a*dx),(short)y1,(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
x1-= 5;