Fix shaders in some immBindBuiltinProgram calls
Had mistakenly used 3D shaders for some 2D drawings... Replaced those now. Part of T49043
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@@ -249,7 +249,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
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unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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for (p = t->tsnap.points.first; p; p = p->next) {
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if (p == t->tsnap.selectedPoint) {
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