Cleanup: Use consistent "vert" term for mesh normals
Use "vert" instead of "vertex" when referring to mesh normals. This was
discussed as part of 1af62cb3bf but never completely
implemented.
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@@ -298,8 +298,8 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
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}
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const float(*vert_normals)[3] = nullptr;
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if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
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vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
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if (!BKE_mesh_vert_normals_are_dirty(mesh)) {
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vert_normals = BKE_mesh_vert_normals_ensure(mesh);
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}
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for (i = 0; i < totvert; i++) {
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