code/style cleanup for loop walker which was is fairly confusing and hard to extend.
- only have one return at the end of the function. - break up functionality more clearly between wire/face walk. - remove unused struct member.
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@@ -396,7 +396,6 @@ static void bmw_LoopWalker_begin(BMWalker *walker, void *data)
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lwalk->cur = lwalk->start = e;
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lwalk->lastv = lwalk->startv = v;
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lwalk->stage2 = 0;
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lwalk->is_boundry = BM_edge_is_boundary(e);
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lwalk->is_single = (BM_vert_edge_count_nonwire(e->v1) == 2 &&
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BM_vert_edge_count_nonwire(e->v2) == 2);
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@@ -427,21 +426,18 @@ static void *bmw_LoopWalker_yield(BMWalker *walker)
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static void *bmw_LoopWalker_step(BMWalker *walker)
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{
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BMwLoopWalker *lwalk = BMW_current_state(walker), owalk;
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BMIter eiter;
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BMEdge *e = lwalk->cur, *nexte = NULL;
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BMLoop *l, *l2;
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BMLoop *l;
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BMVert *v;
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int vert_edge_tot;
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int i = 0, stopi;
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/* int found = 0; */ /* UNUSED */
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int i;
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owalk = *lwalk;
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BMW_state_remove(walker);
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l = e->l;
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/* handle wire edge case */
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if (!l) {
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if (!l) { /* WIRE EDGE */
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BMIter eiter;
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/* match trunk: mark all connected wire edges */
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for (i = 0; i < 2; i++) {
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@@ -459,60 +455,66 @@ static void *bmw_LoopWalker_step(BMWalker *walker)
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}
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}
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}
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return owalk.cur;
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}
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else { /* FACE EDGE */
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int vert_edge_tot;
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int stopi;
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v = BM_edge_other_vert(e, lwalk->lastv);
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v = BM_edge_other_vert(e, lwalk->lastv);
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vert_edge_tot = BM_vert_edge_count_nonwire(v);
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vert_edge_tot = BM_vert_edge_count_nonwire(v);
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if (/* check if we should step, this is fairly involved */
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if (/* check if we should step, this is fairly involved */
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/* typical loopiong over edges in the middle of a mesh */
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/* however, why use 2 here at all? I guess for internal ngon loops it can be useful. Antony R. */
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((vert_edge_tot == 4 || vert_edge_tot == 2) && owalk.is_boundry == FALSE) ||
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/* typical loopiong over edges in the middle of a mesh */
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/* however, why use 2 here at all? I guess for internal ngon loops it can be useful. Antony R. */
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((vert_edge_tot == 4 || vert_edge_tot == 2) && owalk.is_boundry == FALSE) ||
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/* walk over boundry of faces but stop at corners */
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(owalk.is_boundry == TRUE && owalk.is_single == FALSE && vert_edge_tot > 2) ||
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/* walk over boundry of faces but stop at corners */
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(owalk.is_boundry == TRUE && owalk.is_single == FALSE && vert_edge_tot > 2) ||
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/* initial edge was a boundry, so is this edge and vertex is only apart of this face
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* this lets us walk over the the boundry of an ngon which is handy */
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(owalk.is_boundry == TRUE && owalk.is_single == TRUE && vert_edge_tot == 2 && BM_edge_is_boundary(e)))
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{
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i = 0;
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stopi = vert_edge_tot / 2;
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while (1) {
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if (owalk.is_boundry == FALSE && i == stopi) break;
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/* initial edge was a boundry, so is this edge and vertex is only apart of this face
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* this lets us walk over the the boundry of an ngon which is handy */
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(owalk.is_boundry == TRUE && owalk.is_single == TRUE && vert_edge_tot == 2 && BM_edge_is_boundary(e)))
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{
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i = 0;
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stopi = vert_edge_tot / 2;
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while (1) {
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if ((owalk.is_boundry == FALSE) && (i == stopi)) {
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break;
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}
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l = BM_face_other_edge_loop(l->f, l->e, v);
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l = BM_face_other_edge_loop(l->f, l->e, v);
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if (!l)
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break;
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if (l == NULL) {
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break;
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}
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else {
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BMLoop *l_next;
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l2 = l->radial_next;
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l_next = l->radial_next;
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if (l2 == l || !l2) {
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break;
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if ((l_next == l) || (l_next == NULL)) {
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break;
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}
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l = l_next;
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i++;
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}
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}
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l = l2;
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i += 1;
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}
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}
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if (!l) {
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return owalk.cur;
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}
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if (l != e->l && !BLI_ghash_haskey(walker->visithash, l->e)) {
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if (!(owalk.is_boundry == FALSE && i != stopi)) {
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lwalk = BMW_state_add(walker);
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lwalk->cur = l->e;
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lwalk->lastv = v;
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lwalk->is_boundry = owalk.is_boundry;
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lwalk->is_single = owalk.is_single;
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BLI_ghash_insert(walker->visithash, l->e, NULL);
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if (l != NULL) {
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if (l != e->l && !BLI_ghash_haskey(walker->visithash, l->e)) {
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if (!(owalk.is_boundry == FALSE && i != stopi)) {
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lwalk = BMW_state_add(walker);
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lwalk->cur = l->e;
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lwalk->lastv = v;
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lwalk->is_boundry = owalk.is_boundry;
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lwalk->is_single = owalk.is_single;
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BLI_ghash_insert(walker->visithash, l->e, NULL);
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}
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}
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}
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}
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@@ -61,7 +61,6 @@ typedef struct BMwLoopWalker {
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BMwGenericWalker header;
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BMEdge *cur, *start;
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BMVert *lastv, *startv;
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int stage2;
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short is_boundry; /* boundry looping changes behavior */
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short is_single; /* single means the edge verts are only connected to 1 face */
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} BMwLoopWalker;
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