remove ICON prefix from the enum, for python this is redundant eg.

layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
This commit is contained in:
2009-12-10 10:23:53 +00:00
parent 9c5019a9a9
commit b5740b0e77
33 changed files with 201 additions and 200 deletions

View File

@@ -66,8 +66,8 @@ class PARTICLE_PT_particles(ParticleButtonsPanel):
row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
col = row.column(align=True)
col.operator("object.particle_system_add", icon='ICON_ZOOMIN', text="")
col.operator("object.particle_system_remove", icon='ICON_ZOOMOUT', text="")
col.operator("object.particle_system_add", icon='ZOOMIN', text="")
col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
if psys and not psys.settings:
split = layout.split(percentage=0.32)
@@ -457,12 +457,12 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
col = row.column()
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("particle.new_target", icon='ICON_ZOOMIN', text="")
subsub.operator("particle.target_remove", icon='ICON_ZOOMOUT', text="")
subsub.operator("particle.new_target", icon='ZOOMIN', text="")
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("particle.target_move_up", icon='VICON_MOVE_UP', text="")
subsub.operator("particle.target_move_down", icon='VICON_MOVE_DOWN', text="")
subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
key = psys.active_particle_target
if key:
@@ -512,11 +512,11 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
#row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
#col = row.row()
#sub = col.row(align=True)
#sub.operator("boid.state_add", icon='ICON_ZOOMIN', text="")
#sub.operator("boid.state_del", icon='ICON_ZOOMOUT', text="")
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
#sub = row.row(align=True)
#sub.operator("boid.state_move_up", icon='VICON_MOVE_UP', text="")
#sub.operator("boid.state_move_down", icon='VICON_MOVE_DOWN', text="")
#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
state = boids.active_boid_state
@@ -535,12 +535,12 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
col = row.column()
sub = col.row()
subsub = sub.column(align=True)
subsub.operator_menu_enum("boid.rule_add", "type", icon='ICON_ZOOMIN', text="")
subsub.operator("boid.rule_del", icon='ICON_ZOOMOUT', text="")
subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("boid.rule_move_up", icon='VICON_MOVE_UP', text="")
subsub.operator("boid.rule_move_down", icon='VICON_MOVE_DOWN', text="")
subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
rule = state.active_boid_rule
@@ -548,8 +548,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row = layout.row()
row.prop(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka
row.prop(rule, "in_air", icon='VICON_MOVE_UP', text="")
row.prop(rule, "on_land", icon='VICON_MOVE_DOWN', text="")
row.prop(rule, "in_air", icon='MOVE_UP_VEC', text="")
row.prop(rule, "on_land", icon='MOVE_DOWN_VEC', text="")
row = layout.row()
@@ -695,10 +695,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
col = row.column()
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("particle.dupliob_copy", icon='ICON_ZOOMIN', text="")
subsub.operator("particle.dupliob_remove", icon='ICON_ZOOMOUT', text="")
subsub.operator("particle.dupliob_move_up", icon='VICON_MOVE_UP', text="")
subsub.operator("particle.dupliob_move_down", icon='VICON_MOVE_DOWN', text="")
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
weight = part.active_dupliweight
if weight: