Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3 matrix instead of a 4x4 matrix. We already did this in a few places, and those don't need to be special exceptions anymore now.
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@@ -1445,11 +1445,11 @@ static void update_attribute_element_offset(Mesh *mesh,
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Transform *tfm = mattr->data_transform();
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offset = attr_float3_offset;
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assert(attr_float3.size() >= offset + size * 4);
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for(size_t k = 0; k < size*4; k++) {
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assert(attr_float3.size() >= offset + size * 3);
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for(size_t k = 0; k < size*3; k++) {
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attr_float3[offset+k] = (&tfm->x)[k];
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}
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attr_float3_offset += size * 4;
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attr_float3_offset += size * 3;
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}
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else {
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float4 *data = mattr->data_float4();
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