diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 6d121f04e23..4a418698e26 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -83,11 +83,11 @@ class SEQUENCER_HT_header(Header): layout.separator() layout.operator("sequencer.refresh_all") - elif st.view_type == 'SEQUENCER_PREVIEW': - layout.separator() - layout.operator("sequencer.refresh_all") - layout.prop(st, "display_channel", text="Channel") else: + if st.view_type == 'SEQUENCER_PREVIEW': + layout.separator() + layout.operator("sequencer.refresh_all") + layout.prop(st, "display_channel", text="Channel") ed = context.scene.sequence_editor @@ -101,12 +101,12 @@ class SEQUENCER_HT_header(Header): row = layout.row() row.prop(st, "overlay_type", text="") - row = layout.row(align=True) - props = row.operator("render.opengl", text="", icon='RENDER_STILL') - props.sequencer = True - props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION') - props.animation = True - props.sequencer = True + row = layout.row(align=True) + props = row.operator("render.opengl", text="", icon='RENDER_STILL') + props.sequencer = True + props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION') + props.animation = True + props.sequencer = True layout.template_running_jobs()