diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 978ce149be4..8c2619650b9 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -177,7 +177,8 @@ void CLOSURE_NAME(vec3 N out_refr = vec3(0.0); #endif -#ifdef SHADOW_SHADER +#if defined(SHADOW_SHADER) || defined(WORLD_BACKGROUND) + /* This makes shader resources become unused and avoid issues with samplers. (see T59747) */ return; #else