From bb692a2d0f78cc5702aee9fceda4fa500ec5d7e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 20 Jan 2020 13:48:18 +0100 Subject: [PATCH] Fix T59747 EEVEE: Bug on EnvironmentTexture --- .../blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 978ce149be4..8c2619650b9 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -177,7 +177,8 @@ void CLOSURE_NAME(vec3 N out_refr = vec3(0.0); #endif -#ifdef SHADOW_SHADER +#if defined(SHADOW_SHADER) || defined(WORLD_BACKGROUND) + /* This makes shader resources become unused and avoid issues with samplers. (see T59747) */ return; #else