diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 028d666dc71..26135cd8d31 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1654,6 +1654,7 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *bas /* prepare colors */ if (arm->flag & ARM_POSEMODE) set_pchan_colorset(ob, pchan); +#if 0 // XXX - 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) else { if ((scene->basact)==base) { if (base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE); @@ -1664,6 +1665,7 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *bas else UI_ThemeColor(TH_WIRE); } } +#endif /* catch exception for bone with hidden parent */ flag= bone->flag; @@ -1755,7 +1757,7 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *bas /* extra draw service for pose mode */ constflag= pchan->constflag; - if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) // XXX this is useless crap + if (pchan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) constflag |= PCHAN_HAS_ACTION; if (pchan->flag & POSE_STRIDE) constflag |= PCHAN_HAS_STRIDE;