Cleanup: pass selectmode directly
Pass instead of editmesh or toolsettings. Needed for multi edit-mode
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@@ -224,7 +224,7 @@ bool BPY_string_is_keyword(const char *str) { return false; }
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/*new render funcs */
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void EDBM_selectmode_set(struct BMEditMesh *em) RET_NONE
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void EDBM_mesh_load(struct Object *ob) RET_NONE
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void EDBM_mesh_make(struct ToolSettings *ts, struct Object *ob, const bool use_key_index) RET_NONE
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void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool use_key_index) RET_NONE
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void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE
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void *g_system;
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bool EDBM_uv_check(struct BMEditMesh *em) RET_ZERO
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