diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index afdb927fbcc..87fbccc0c87 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -979,36 +979,38 @@ static char *code_generate_geometry_new(ListBase *nodes, const char *geom_code) GPUInput *input; char *code; + /* Create prototype because attributes cannot be declared before layout. */ + BLI_dynstr_appendf(ds, "void pass_attrib(in int vert);\n"); + BLI_dynstr_append(ds, "#define ATTRIB\n"); + + BLI_dynstr_append(ds, geom_code); + /* Generate varying declarations. */ for (node = nodes->first; node; node = node->next) { for (input = node->inputs.first; input; input = input->next) { if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { - if (input->attribtype == CD_MTFACE) { - BLI_dynstr_appendf(ds, "in %s var%dg[];\n", - GPU_DATATYPE_STR[input->type], - input->attribid); - BLI_dynstr_appendf(ds, "out %s var%d;\n", - GPU_DATATYPE_STR[input->type], - input->attribid); - } + BLI_dynstr_appendf(ds, "in %s var%dg[];\n", + GPU_DATATYPE_STR[input->type], + input->attribid); + BLI_dynstr_appendf(ds, "out %s var%d;\n", + GPU_DATATYPE_STR[input->type], + input->attribid); } } } + /* Generate varying assignments. */ - BLI_dynstr_append(ds, "#define ATTRIB\n"); BLI_dynstr_appendf(ds, "void pass_attrib(in int vert) {\n"); for (node = nodes->first; node; node = node->next) { for (input = node->inputs.first; input; input = input->next) { if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { /* TODO let shader choose what to do depending on what the attrib is. */ - BLI_dynstr_appendf(ds, "\tvar%d = var%dg[vert];", input->attribid, input->attribid); + BLI_dynstr_appendf(ds, "\tvar%d = var%dg[vert];\n", input->attribid, input->attribid); } } } BLI_dynstr_append(ds, "}\n"); - BLI_dynstr_append(ds, geom_code); - code = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds);