Multi-Object Editing

This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
This commit is contained in:
2018-04-16 16:27:55 +02:00
parent 80bb4254c6
commit bfc9d426bb
58 changed files with 3786 additions and 1486 deletions

View File

@@ -28,6 +28,8 @@
#include "DNA_curve_types.h"
#include "BKE_object.h"
/* If builtin shaders are needed */
#include "GPU_shader.h"
#include "GPU_batch.h"
@@ -233,7 +235,12 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
UNUSED_VARS(psl, stl);
if (ob->type == OB_CURVE) {
if (ob == draw_ctx->object_edit) {
#if 0
if (ob == draw_ctx->object_edit)
#else
if ((ob == draw_ctx->object_edit) || BKE_object_is_in_editmode_and_selected(ob))
#endif
{
Curve *cu = ob->data;
/* Get geometry cache */
struct Gwn_Batch *geom;