diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 4eadf8e3e66..30344ce3a10 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glViewport(0,0, texturewidth, textureheight); glDisable(GL_DEPTH_TEST); + // in case the previous material was wire + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to glDisable(GL_BLEND); glPushMatrix(); //GL_MODELVIEW