UI: move object selector into 3D view
This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types.
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@@ -1031,6 +1031,7 @@ eAutoPropButsReturn uiTemplateOperatorPropertyButs(
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const struct bContext *C, uiLayout *layout, struct wmOperator *op,
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bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
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const eButLabelAlign label_align, const short flag);
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void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
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void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
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void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
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void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
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