Transform fun
extracting params in split transform operators. work in progress still, but lots of fun with operator replay (F6)
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@@ -2110,8 +2110,8 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
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int count=0, countsel=0, a, totleft;
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int propmode = t->flag & T_PROP_EDIT;
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int mirror = 0;
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if ((t->options & CTX_NO_MIRROR) == 0 && (scene->toolsettings->editbutflag & B_MESH_X_MIRROR))
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if (t->flag & T_MIRROR)
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{
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mirror = 1;
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}
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